

- #Rage plugin hook crashes on startup update
- #Rage plugin hook crashes on startup Patch
- #Rage plugin hook crashes on startup code
Fixed Game.TerminateAllScriptsWithName() not working.Note, game script "medium_update" must be terminated to switch player models. Added Game.GetLocalizedString() overload taking a hash.Added overload of TaskInvoker.GoToWhileAiming() to go to entity while aiming at position.Added overload of TaskInvoker.GoToWhileAiming() to go to position while aiming at entity.Added overload of TaskInvoker.GoToWhileAiming() to go to position while aiming at position.Added overload to TaskInvoker.DismountHorse() taking a set of flags altering its behavior.Added overload to TaskInvoker.MountHorse() taking the seat index to enter.Marked TaskInvoker.RagdollForHogtie() as obsolete.The name was confusing for the same reason as above, and it does not work as advertised. Marked TaskInvoker.KnockOutAndHogtie() as obsolete.The name was confusing and makes it sound like it makes the Ped knock someone out, when in fact it knocks themselves out. Marked TaskInvoker.KnockOut() as obsolete.Added TaskInvoker.GoStraightToPosition().Added TaskInvoker.FollowToOffsetFromEntity().Added TaskInvoker.Native() which can be used to invoke a task using any task native.Renamed all the speed parameters for locomotion tasks in TaskInvoker to moveBlendRatio.Marked Ped.WarpIntoVehicle() and Ped.WarpOntoHorse() as obsolete.Fixed Prop constructors expecting vehicle models and thus always throwing an exception.Added Ped.LimitMaximumMoveBlendRatioThisFrame().Added Ped.LimitMinimumMoveBlendRatioThisFrame().Added Ped.LimitMoveBlendRatioThisFrame().Fixed Ped.IsWalking not always returning the correct value due to a bug in the game.These and CommonSeatIndex.DriverSeat are aliases of each other, but OperatorSeat should be favored to increase portability with GTA V. Added CommonSeatIndex.OperatorSeat and CommonSeatIndex.RiderSeat.Added Horse.GetFreePassengerSeatIndex().Added new ITransport interface for the stuff shared by the Vehicle and Horse classes.Fixed Model.IsHorse returning false for horse model with hash 0xc0a1ce3d.Created new Input class for input related stuff and marked input related stuff in Game obsolete.Fixed NativeArgument(NativeString) constructor crashing when the argument was null.Fixed Game.FrameCount always returning 0.
#Rage plugin hook crashes on startup Patch
#Rage plugin hook crashes on startup update
Fixed the launcher hanging for a long time on startup during update checks if the web server was down.ĭownload (3.93 MB) Update from v2.79 (RDR2) (2.03 MB).Added new MinimumApiVersionAttribute class for developers to restrict their plugins to a certain version of RAGE Plugin Hook.When a fiber is blocking, a stack trace for the fiber causing the block is now logged.Fixed external console window showing when developer mode is not enabled.Removed model restriction checks on Prop constructors for now, as it was preventing certain objects from being spawned.Peds spawned by plugins now neither grant nor remove honor when killed.Added a bunch of bones to PedBoneId enum.Renamed GrappleType.FromBack to GrappleType.FaceToBack.Renamed GrappleType.FromFront to GrappleType.FaceToFace.Renamed GrappleType.Ground to GrappleType.Mounted.Game.DisplaySubtitle() no longer waits for previous subtitles to finish.Added Game.DisplayNotification() taking an icon to show.Fixed setter for Blip.Scale not working.

Added Blip.Styles collection which can be used to apply or remove styles to blips.Blip.Sprite no longer updates the Blip's name.

#Rage plugin hook crashes on startup code
